Sketch.js Live drawing canvas
Discover a live drawing canvas Webflow cloneable by Dhruv Sachdev. Enhance user engagement with dynamic drawings using Sketch.js. Perfect for digital artists, this cloneable offers a portfolio layout, custom typography, and marquee effects. Ideal for interactive web projects.
Categories
js library
This Webflow cloneable, crafted by Dhruv Sachdev, presents an engaging and interactive live drawing canvas that invites users to influence the artwork directly with their cursor or touch. Utilizing the Sketch.js library, this cloneable allows visitors to create dynamic drawings on the screen, fostering a playful and immersive experience that enhances user engagement.
Designed for digital artists and creative professionals, the interface showcases a portfolio layout with a special emphasis on artistic expression. The clean design elements paired with layered interactions not only elevate the aesthetic appeal of the portfolio but also make it stand out among traditional static formats. Users can convey their artistic vision by leveraging features like custom typography with the WebFont library and a smooth marquee effect to emphasize key content.
The incorporation of pointer event controls via custom CSS ensures that important elements remain accessible while layering effects seamlessly. This functionality is particularly valuable for those looking to fine-tune their interactive elements without obstructing user experience. Furthermore, the ability to modify the speed of the marquee and other animations offers flexibility for personalized design adjustments.
In sum, this cloneable presents a unique opportunity for Webflow users to create an interactive portfolio or digital display that not only showcases their work but also invites audience participation. With its vibrant drawing feature at the forefront, this prototype serves as a modern canvas where creativity knows no bounds, making it an excellent addition to any web project aimed at enhancing interactivity and artistic expression.
How does the CSS code implemented in Webflow control pointer events?
The CSS code sets the property pointer-events: none;
for several classes including .cursor-wrap
, .work-num
, .certificate-img
, .work-top-img
, and .radio-txt
. This means that the elements with these classes do not respond to mouse events, including clicks and hovers. This feature is particularly useful in Webflow when you want to make certain interactive elements unclickable or when you want to layer elements without having the top layer interfere with the clickable elements below.
What effect does the body hover have on the cursor wrap in Webflow?
The CSS rule body:hover .cursor-wrap
changes the opacity of the .cursor-wrap
class to 1.0
when the body is hovered over. This implies that the .cursor-wrap
element will become fully visible as soon as the mouse hovers over anywhere in the body of the page. In Webflow, this can create a dynamic user experience where certain elements become perceptible or emphasized upon interaction.
How is the marquee effect created in the provided CSS code?
The .track
class is used to create a marquee effect with a linear animation. The position: absolute;
aligns the marquee relative to its container, while white-space: nowrap;
prevents line breaks, allowing the content to scroll seamlessly. The will-change: transform;
property includes optimization hints for the browser. The @keyframes marquee
defines the animation itself, where the content moves from left to right, starting off-screen and translating to the original position over a period of 15 seconds, creating a continuous scrolling effect. In Webflow, this could be leveraged to display text or images that move horizontally, enhancing visual interest on the page.
What can be modified to change the speed of the marquee in Webflow?
To change the speed of the marquee animation, developers can adjust the timing in the animation: marquee 15s linear infinite;
declaration within the .track
class. Decreasing the duration (for example, changing 15s
to 10s
) will make the marquee move faster, while increasing it (changing it to 20s
, for instance) will slow it down. This flexibility allows for easy speed adjustments in Webflow to suit different design needs or user experiences.
Are there any external libraries involved in creating these CSS effects in Webflow?
The provided CSS code does not rely on any external libraries; it solely utilizes native CSS properties and keyframe animations. The marquee effect and pointer event controls are solely based on CSS, which is fully supported in modern web development practices, including within Webflow. For advanced interactions, however, developers might choose to integrate libraries like jQuery or GSAP, but this specific code stands independently.
How does the WebFont library work in this JavaScript code?
The WebFont library is used in this code to load custom fonts from Google Fonts. It specifically loads the "Inter" font in both regular and bold weights. The code snippet includes the WebFont script, which facilitates the asynchronous loading of fonts, ensuring that the specified font is applied to the webpage seamlessly without blocking rendering. Developers using Webflow can include this logic to enhance typography across dynamically generated content.
What is the purpose of the Html5shiv library included in this code?
Html5shiv is included to provide support for HTML5 elements in older Internet Explorer (IE) browsers. Since IE does not recognize new HTML5 tags, Html5shiv enables these elements to be styled with CSS, allowing Webflow projects to maintain compatibility with legacy browsers. This helps ensure that your layout appears as intended, even in browsers that do not fully support HTML5.
How does the Sketch library function in this JavaScript code?
The Sketch library allows for creative drawing and sketching functionality in the canvas element identified by "sketchable". In this code, it listens for touch and mouse events allowing users to draw freely on the screen. The drawing features are controlled by various user interactions and animated properties. When users touch the canvas, the library draws lines using a color palette defined in the COLOURS array. This interactive capability can be utilized in Webflow projects to create engaging user experiences.
How is the drawing effect implemented with the Sketch library?
The drawing effect is implemented using the touchmove
, click
, and keydown
event handlers within the Sketch library. When the user moves their finger or cursor across the canvas, the code retrieves the current touch points, drawing lines that follow the path traced by the user. The line width dynamically changes based on the radius
variable, which defines how thick the brush stroke should be. If the user presses the "C" key or clicks on the canvas, the drawing is cleared. This interactivity can enrich designs in a Webflow site by adding a playful and artistic element.
What are the implications of using the Sketch library within a Webflow project?
Using the Sketch library in a Webflow project can significantly enhance user engagement and interactivity. The library allows for creative functions such as drawing, which can be particularly appealing in applications that require user input or creative expression. Developers must consider performance and compatibility, though, ensuring that the added functionality does not negatively impact load times or responsiveness, especially on mobile devices. Proper integration into a Webflow environment can create a unique and memorable user experience.